I am still getting a hang of 8th edition. I manage to squeeze in 3 battles but so far, I am 1-2. Tactical errors and such keeps on throwing me off big time. Well, enough of that. This battle is the first outing of our WW2 british empire themed Albion Grenadier Guards and the first time the Death Guard goes out fully painted. I am not one for army lists but here it goes.
Albion Grenadier Guards
HQ
Commander Akoni
Plasma Pistol
Power Sword
Troops
1st Squad (Austral)
Sergeant
Laspistol
Chainsword
Special Weapon
Grenade Launcher
Heavy Weapon
Heavy Bolter
2nd Squad (Albion)
Sergeant
Laspistol
Chainsword
Special Weapon
Grenade Launcher
3rd Squad (Militarum Temptestor Scions)
Tempestor
Bolt Pistol
Chainsword
Special Weapon
Grenade Launcher
Meltagun
Elites
Ogryns
Ogryn Bone 'ead
Ogryns x2
Fast Attack
Rough Riders
Sergeant
Laspistol
Power Sword
Special Weapon
Grenade Launcher
Meltagun
Salamander Scout Tank Squadron
1x Salamander Scout Tank
Heavy Support
Heavy Weapons Squad
1x Autocannon
2x Heavy Bolter
Leman Russ Battle Tank Squadron
1x Vanquisher Leman Russ
Hull-mounted Lascannon
Pintle mounted storm bolter
Auger Array
I had used the Open War Card Deck to choose our deployment, objectives and such but for the life of me, I can't remember. All I can recall is that the deployment zones had 12" on the sides of the table and came to a point at the middle.
This worked against me big time for it allowed the death guar to close on me far faster than what I would of liked.
The Malignant Plaguecaster. His 2 disciplines for this game were Gift of Contagion and Plague Wind.
One of 2 Pox Walkers. These guys while painting them physically made me sick and the agony of painting them was dragged out. I was SO PLEASED when I finished them.
The heavy weapons team. The containers are the objectives that I must find/ claim/ reclaim and there are 6 of them. They are from Dust Tactics.
Austral Squad 1. I split them into 2 groups but still within the 3" minimum for squad cohesion.
The Ogryns and the Salamander took up the right flank.
The left flank.
The heavy weapons team was wiped out by the Plague Marines and they charged towards the Leman Russ. To protect her, the Australs charged in.
And this is the result. 4 dead; morale broke and they ran.
Turn 2. The "Giovanni's" came in, stopped this group of Pox Walkers from hitting the right flank and this is the result at the end of turn 3. Not a single man lost. These guys costed me a few games back when I was the Tau Empire many years ago.
The beginnings of a failed attack. These 3 Ogryns charged the Lord of Contagion but all 3 died but they cut half of his wounds.
To save the center flank, I foolishly had the Leman Russ constantly attack the Plague Marines. Yeah, a lot of good that was doing.
Towards the end of the game, the 2nd Pox Walker group attacked the Rough Riders as they came onto the field. That was a mistake.
Time for me was up and the Death Guard practically won. They destroyed more power points, had 3 objectives and contesting a 3rd.
During this game, as noted, I had made tactical errors and forgotten about the twist and sudden death and ruse cards. Oops. Well, we play to learn.
Until next time.

















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